The rise of virtual betting
Lorien Pilling, Director Global Betting and Gaming Consultants talks about virtual betting
Virtual betting has become an increasingly important part of the betting operator’s portfolio of services, both online and in betting shops. For a long time derided as 'cartoon betting', virtual betting is finding favour with both operators and gamblers for a variety of reasons. Better graphics: very simply, the look and feel of virtual betting events has improved greatly as display screen technology and computer graphics have improved. This makes it more enjoyable for the gambler to watch and get involved with the event. Trust: gamblers have become more accepting of random number generator-based games (RNG) at the same time as trust has decreased in some live sports because of match-fixing and spot-fixing scandals, as well as “phantom” matches[1]. A desire to extend the 'betting window': betting shops have long used virtual racing to give betting shop customers events to bet on in the morning when there tends to be fewer live sports events. Internet betting operators are now applying the same principle – betting events 24/7. A need for higher, stable margins: the increased regulatory costs of running a betting business, especially in Europe, have hurt operators’ profits. Internet betting is generally high volume, low margin, so virtual betting helps give operators a stable margin without the worry of a period of bad sports results. Better margins help offset some of the additional expenses over which they have little control: gambling taxes, sports data levies, betting rights etc.
In 2014 turnover for virtual betting was Eur 1,148 million and gross win was Eur 186 million, a margin of 16.2%. In 2014 virtual betting accounted for 18.3% of betting turnover in Italy and 15.5% of betting gross win.
As at Q4 2014, Inspired Gaming Group believed it “supplies over 90% of the land-based and online virtual sports market in Italy”. Inspired’s Italian clients include: Intralot Italia, Betclic Everest, Microgame, and Gamenet.