Robobike to unveil 4D motion motorbike platform at Eag Expo world premiere

The Uk-built immersive racing experience brings competitive social gaming, high-fidelity motion and three connected models to the show floor.
Written by Redazione

@Robobike

Eag Expo once again confirms its role as the go-to business event for world-first debuts, with Robobike set to unveil its groundbreaking 4D-motion motorbike platform at January’s flagship show. Visitors to stand J30 will be among the first in the world to experience the platform, designed, engineered and manufactured in the Uk to racing-team standards.

Robobike positions itself as a genuine first for the social immersive leisure sector, combining adrenaline-fuelled entertainment with competitive gameplay designed to appeal to a wide demographic. High-fidelity motion technology meets skill-based racing mechanics, creating an experience that not only captivates players but also drives strong repeat play for operators.

According to Ceo Simon Fox, Robobike’s true differentiation goes beyond hardware. “What really sets Robobike apart is the competition and the community,” he explained. “Players don’t just ride; they compete in leagues, venue-versus-venue matchups and even international tournaments, all supported by a player-driven global network. With quarterly game updates, the experience keeps evolving and keeps people coming back.”

Built with operators firmly in mind, the Robobike platform can be fully branded or white-labelled, opening the door to promotions, partnerships and future deployments beyond traditional leisure locations, including the fast-growing Competitive Socialising space. The experience is further enriched by an expanded universe that includes storytelling, comics and collaborations with elite Red Bull athletes such as Dakar champion Sam Sunderland.

At Eag Expo, Robobike will launch three interconnected models, all running on the same competitive platform. The Cmx is tailored for younger riders, the Gps delivers a full adult superbike simulator experience, and the Axs model ensures accessibility for riders of all abilities. Crucially, these are not isolated experiences. “Everyone races together, at the same time, on the same track,” Fox said. “Different riders, different bikes, one race. That shared competitive format is what makes it social, fast-paced and inclusive.”

The decision to debut at Eag follows a successful public showcase of the Gps Adult Superbike simulator at the British Motor Show, where competitive play proved to be a major attraction. “We were blown away by how competitive people became,” Fox added. “Riders queued to beat leaderboard times, and the energy was electric. That feedback directly inspired the creation of the Axs and Cmx, both making their world debut at Eag.”

Looking ahead, Robobike’s focus at Eag is on building long-term partnerships through direct sales, rental and shared-revenue models. With features such as live leaderboards, shared racing, national championships and regular content updates, Robobike aims to deliver an evolving experience that benefits both venues and players.

With its strong emphasis on social competition, inclusivity and ongoing content development, Robobike’s debut is set to reinforce Eag Expo as a key stage for showcasing the next generation of out-of-home gaming and immersive leisure experiences.